Tensegrities

AddThis Social Bookmark Button 22 October 2007

Life and games

Thanks to Bob for the tip about this post, which makes an interesting twist on the argument that we should make games more like life. Instead, the writer asks “should we perhaps make life more like games?” by noting that:

“1) Games come with better instructions; you have a clear goal, and other people share information on how to succeed. 2) Games give you better feedback on your performance in the form of scores and ratings, plus they provide an audience that’s tuned into your success. 3) Games offer better community: everybody’s agreed to same rules and narrative, and you share a heroic sense of purpose.”

As Bob notes, these are great insights in terms of the challenge we face with new models of formation. The rest of the entry is worth reading, too, as she notes some “real world” application of the insight. My own piece to chip in would be to point out how much like improvisational theater these rules ALSO are, and how much I’ve tried to make the point that religious education should be more improvisational.

This entry was posted on Monday, October 22nd, 2007 at 5:42 am. You can follow any responses to this entry through this RSS 2.0 feed. You can leave a response, or trackback from your own site.

One Response to “Life and games”

tonylorenzen says...

This reminds me of James P. Carse’s Finite and Infinite Games: There are two types of games. One might be called finite, the other infinite.” Finite games are played for the purpose of winning, infinite games for the purpose of continuing the play. In finite games, the rules can not change, in infinite games the rules MUST change as the play progresses. There are many finite games, there is only one infinite game.

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